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Level Design for Moo Lander

The great guys at The Sixth Hammer, a fellow indie game dev team based in Plovdiv, Bulgaria has asked us to design most of the levels for its upcoming game Moo Lander.

It’s a gorgeous adventure platformer where you control an alien in a little spaceship, looking for a way to provide its people the one resource their whole technology is based on: milk!

As you probably guess it’s humorous, has a great storyline and lore, is action-packed with a ton of gadgets and upgrades, not to mention the level design is pure genius.

Make sure to visit the game’s website, signup to the newsletter and play the demo!

The first DGTOWs

I know what you’re thinking.

“What’s a DGTOW?” and then, “Making stuff up again, wise ass?”.

Yes. It stands for “Developers Going Their Own Way”. For those of you who’ve been following us for a while, you must know that almost a year ago, Simon and I parted ways. In good terms, rest assured.

“Rght, tehy say dat but h8 eech others effin face!” some unrelated asshole comments on the internets.

Not at all. We just realized we wanted to do things differently and the purpose of going indie wasn’t to compromise. We valued our friendship more then our partnership, so we went solo before things turned sour. We’re still good friends, rethink the world over a pint every once in a while and will help each other out with our respective projects in the future.

“Will you then stop saying we when referring to Grave Danger Games? It’s just you now. This is ridiculous. You can’t do that.”

Of course we can.

Steam approved!

Hell yes.

We’ve just been approved by Steam and nothing, NOTHING will get in our bug-squashing-last-minute-feature-creep-soul-searching way of releasing this nerve wrecking game that is AFTERGRINDER!!!

Time to put AFTERGRINDER on your whishlist. You know you deserve the pain.