The first DGTOWs

I know what you’re thinking.

“What’s a DGTOW?” and then, “Making stuff up again, wise ass?”.

Yes. It stands for “Developers Going Their Own Way”. For those of you who’ve been following us for a while, you must know that almost a year ago, Simon and I parted ways. In good terms, rest assured.

“Rght, tehy say dat but h8 eech others effin face!” some unrelated asshole comments on the internets.

Not at all. We just realized we wanted to do things differently and the purpose of going indie wasn’t to compromise. We valued our friendship more then our partnership, so we went solo before things turned sour. We’re still good friends, rethink the world over a pint every once in a while and will help each other out with our respective projects in the future.

“Will you then stop saying we when referring to Grave Danger Games? It’s just you now. This is ridiculous. You can’t do that.”

Of course we can.